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In the seven hundred years since its original release, no work has been more influential in shaping Christian mythology than Dante's epic poem, The Divine Comedy. In this fully illustrated action platformer you'll dodge the denizens of Inferno through nine increasingly difficult levels, collecting achievements and dying many many times along the way.
Dante is currently under development in AS3 & Unity2D with an expected release of late 2018.
For the launch of Rachel Hargrove’s hit debut thrillers I designed cover artwork meant to capture the intense psychological drama of the stories. Additionally we developed an expansive marketing campaign, including a range of image and video ads for a variety of platforms.
Social Imprints is the go-to print shop for some of the Bay Area's most exciting tech companies. At Social Imprints I work as a production artist designing promotional swag, silkscreen print designs, client pitches, and print collateral needs such as business cards. Regular clients include Dropbox, Pinterest, Shift, Facebook, AirBnB, Philz Coffee & Stripe.
Social Imprints takes great pride in its social mission; you can learn more here.
KevinDoesCovers is responsible for creating the highest quality branding and cover design work for independently published authors. Cover design work includes custom letting treatments, extensive photo retouching, illustration of custom tattoos and backdrops, and a professional production value that helps them achieve chart topping success.
In addition to cover design, I work with authors to build social media and advertising campaigns that will help their title reach eager readers. That includes advertising for Facebook and Google, and well as custom websites, social media banners and posts, and promotional swag for conventions and fans. More than half of the covers have gone on the be Amazon top 20 bestsellers, with tens of thousands of happy readers excited to see what the author will be working on next!
Much of this work involves extensive photo retouching, which you can see for yourself here: Retouching showcase
Kevin is currently not taking any new clients for romance covers.
Quote from Leviathan Wakes by James S A Corey
Vector lettering and illustratio
The player takes the role of a fast food franchise manager, rushing around to keep problems in the restaurant from spiraling out of control. Managing employees and dealing with misbehaving customers is just the start; other challenges include food inspections, corporate interference, criminal event chains, and more.
The Restaurant Manager game is a concept project, sadly unlikely to see release anytime soon.
These small town zombies are more interested in bake sales and dance contests to save the community center than eating brains. Visit this quaint suburban town where everyone smiles and neighbors always lend a helping hand. Although it does seem odd that most visitors run away screaming...
Zomburbia is an unreleased physics puzzler from Initek LLC for all social and mobile platforms. Art rights Initek LLC
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Global Game Jam is an opportunity for developers to team up and build an entire game from scratch in a 48 hour period. Hosted in every major city around the world, the jam had over 40,000 participants in 2018 who were each given a mystery theme around which to craft their game.
For the jam my team developed a project called Cheep Shot; a local multiplayer battle game where players command their troops via the sometimes inconsistent method of messenger pigeons.
Play the game here: https://globalgamejam.org/2018/games/cheep-shot
Grey is a short, minimalist personal project which found a very warm reception with the online community. It has over two million total plays and is also the winner of JayIsGames 'Best of 2011' in the category of 'Interactive Art/Experimental'.
Play the game yourself here: GREY
This student project explored video game tropes and common game behaviors. They seem normal in the world of gaming, but in our world would probably get someone a referral for a therapist. Exploring an asylum with more than 20 rooms and animated interactions, the player must see if escape is even a possibility...
Asylum is a student project in Flash AS3, released in 2011.