The project currently sits with the art between 50-60% complete, with the earlier levels having a more comprehensive set of art to work with. Some of the game elements would need to be re-modularized to fit level layout wildly different from the current designs, particularly the earlier levels.
First Level. Green and teal motif, spoofing off the grass zones that are the first level of many classic platformers. Designed to be an office/DMV environment, with damned waiting in line for eternity and demons performing boring office jobs.
Second Level. Pink and purple motif, with the level designed around a series of zones that are mashups of cathedrals and raves. Spikes and pits are broken mirrors and piles of humpers (the damned who ding themselves in this level of hell). Decorated with billboards, speakers, and carpets.
Third Level. Green motif with rich reds and oranges as a secondary color. Player dodges vomit-spewing demons, climbing through a maze of pipes and slime.