In this fully illustrated action platforming game, players dodge the denizens of Hell through nine increasingly difficult levels, collecting achievements and dying many many times along the way. But when you die in Hell, there's nowhere else to go!
Unity C#, Flash AS3, Photoshop, Illustrator, Project Management, Character Design, Level Design, Player Interaction Design, Sprite Animation, Skeletal Animation, Playtesting Iteration, Debugging, Solo Development
In the seven hundred years since its original release, no work has been more influential in shaping Christian mythology than Dante's epic poem, The Divine Comedy. Doing justice material with that sort of epic scope is a daunting task, but I felt the subject matter was perfect for a silly and irreverent treatment. From the beginning, my focus was on having the art front and center, hence a unique and hopefully timeless style.
The game is built around nine levels, each with unique color palette and theme based on the corresponding level of Hell. Limbo, for example, is built around greens and cool blues and is designed to be a boring office or DMV environment where the damned spend eternity waiting in a queue. On the other hand, Violence is based on reds and sandy browns, with chaotic and explosive animations and characters locked in cycles of conflict. Each level is built from thousands of modular art assets, anchored together around a handful of handcrafted setpiece visuals to give the appearance of a fully-illustrated world. A few strategically located lights, proximity triggered animations, particle effects, and a six-layer parallax camera complete the illusion.
The production process accumulated more than seven hundred pages of notes and sketches, documenting level designs, character concepts, tutorial systems, and core gameplay mechanics. Initially, I built the project in Flash AS3 using a tile-based collision detection engine. However, Unity proved to be a far more flexible and relevant development platform so the project was rewritten as a raycast engine. The game offered dozens of enemies, obstacles, powerups, and hidden secret levels for dedicated players. Unfortunately, the project is currently on development hiatus.